Previous versions only allowed for non-linear animation with biped-based skeletons, but in Max 8, the module is open to all types of objects. If Autodesk added a brush-based interface to the module, the result would be similar to Maya’s Paint Effects.Īnimators will also be happy with the new non-linear animation module, based on Autodesk’s Character Studio. The module accomplishes this by taking standard geometry and scattering it over a surface or spline. The hair module, however, is not limited to character coiffures it can also be used to create other natural effects such as fields of grass and flowers. I found this to be useful, but I still had to fine-tune the hair’s behavior by tweaking parameters in the standard viewports. A styling window, which allows you to use virtual brushes and combs to style the hair, has also been added. Long hair is controlled using splines to guide the direction of the hair. Derived from Joe Alter’s popular Shave and a Haircut software, which is also available for several other 3D packages, the module can produce hair (long strands) or fur (short strands) in any combination. Max 8’s new hair module is powerful and easy to use. Forces such as gravity and wind can also be applied to the cloth for more realistic results.ģds Max 8’s new hair and fur modules help give animated characters more style. The cloth itself can be controlled by many parameters, including material type, stiffness, and elasticity, and the tension of the stitching. For example, the designer creates a “pattern” out of splines for each garment panel, and the panels are “sewn” together using the Garment Maker module, which also “dresses” the character by draping the cloth over the mesh. Clothing is created using methods that mimic the real world. Probably the most notable addition to Max 8 is hair and cloth.
![make cloth 3ds max 8 make cloth 3ds max 8](https://image.dhgate.com/0x0s/f2-albu-g9-M00-B2-83-rBVaVV2dn_2AGuitAAOQwmLf-GI120.jpg)
One of my favorites is a button next to the timeline that allows you to change the tangent of an animation curve with one click, giving me one more reason not to open the curve editor, allowing me to stay focused on what I’m animating.
![make cloth 3ds max 8 make cloth 3ds max 8](https://i.ytimg.com/vi/Zmt6zjxaO4Y/maxresdefault.jpg)
![make cloth 3ds max 8 make cloth 3ds max 8](https://beforesandafters.com/wp-content/uploads/2020/05/3ds-Max-2020-Chamfer-Final-8.jpg)
Artists can check out assets, which become locked, so people aren’t accessing the same file simultaneously.Īdditionally, a new floating menu for mesh painting has been added, as well as features from Viz 2006. Now, scene assets can be registered and tracked using the asset vault, which acts as a library. The 3ds Max 8 interface is similar to previous versions, only with a few modifications-mainly asset tracking and management have been improved.
MAKE CLOTH 3DS MAX 8 SOFTWARE
The software takes a big step in the direction of character animation with the addition of hair, cloth, and a non-linear animation module. It also has a fascinating digital component, like the transformation from flat pattern making to pattern making software.3ds Max 8 is the newest version of Autodesk Media and Entertainment’s 3D modeling and animation suite and is possibly one of the most significant releases from Autodesk in quite some time. At the same time it’s been really modernized with the industrial clothing supply chain.
![make cloth 3ds max 8 make cloth 3ds max 8](https://99designs-blog.imgix.net/blog/wp-content/uploads/2014/10/sketchUp.jpg)
Sewing is a craft that dates back to ancient days and has neat jargon (like armscye). If cloth simulation isn’t super necessary, maybe Valentina would make an adequate substitute.Įither way, I’m loving learning about the ecosystem around sewing and making clothes. If cloth simulation is critical, then Valentina needs a lot more features to be able to compete with CLO3D. I have very limited pattern making experience so I’m not a great judge for pattern making software. OpenSCAD and FreeCAD are not quite able to replace Solidworks for engineers. The same is true for Krita replacing Photoshop for illustrators. For example, I think Blender is entirely able to replace Maya and 3DS Max for a hobbyist animator. A post shared by Valentina project FOSS tools, some are just as amazing as their non-FOSS counterparts while others are a little lacking.